The Four-Color FAE series:
- Part 1 - Power facts, the basic idea behind supers in FAE. Includes a character sheet for Miss Martian as an FAE super.
- Part 2 - Character roles in the supers genre, or "who is playing the fighter?"
- Part 3 - Approaches vs. Skills in Fate. Why FAE does a better job at supers.
- Part 4 - Extras in FAE. "Where does he get those wonderful toys?"
- Part 5 - Aspects and immunities in Fate. A suggested house rule for how to handle characters who are simply immune to something.
- Part 6 - A list of inspirations for the New Troy supers game.
- Part 7 - Mercury Man, a PC created in FAE and based on the Flash.
- Part 8 - Concessions Before Consequences, or how to model the ebb and flow of comic-book conflict.
- Part 9 - Starseed, a PC created in FAE and based on the Green Lantern.
- Part 10 - Character creation for the New Troy game, including PC concepts. Uses A Spark in Fate Core, a tool for creating a campaign world.
- Part 11 - Issue 1 of the New Troy game, introducing the PCs.
- Part 12 - Muramasa, a sample villain created in FAE.
- Part 13 - Character sheets for Golden Age PCs in FAE.
You can see the evolution of an FAE super character, Batman.
The Battle of New York from "The Avengers", if it had been played out as a conflict in FAE. An illustration of how to use the Fate fractal to stage large-scale fights.
- Part 1 - The Invasion Begins
- Part 2 - The War
- Part 3 - Avengers Assembled
- Part 4 - Hope is Lost
- Part 5 - The Sacrifice Play
D. Willhite annotated these into a single document, with rolls and other mechanics highlighted. You can find it here.
Games using Four-Color FAE:
This list isn't complete, but if you are looking for ways that people are applying these rules, here's where to start.