Saturday, September 28, 2013

Character highlight: Artemis (Young Justice via FAE)


One of the two archers of The Team and the second of Green Arrow's proteges, Artemis is a no-nonsense action girl with a shady past and an uncertain future.

As with the other YJ posts, she is presented here in the 'first appearance' mode as a starting FAE character, with 3 Aspects, 3 Refresh and 1 beginning Stunt.

Artemis (des. B07)
  • Aspects
High Concept: Wise-cracking teen archer and martial artist
Trouble: “Green Arrow’s niece? Green Arrow doesn’t have a niece.”
Other: “I feel naked without my bow, and not in a fun way”
  • Approaches
+3 Quick
+2 Sneaky, Careful
+1 Clever, Flashy
+0 Forceful
  • Stunts
- When I have my Quiver of Trick Arrows, I gain +2 to Quickly Create an Advantage when an arrow might be of use.
  • Refresh: 3
  • Stress: OOO
Consequences:
  • Mild (2):
  • Moderate (4):
  • Severe (6):
  • Extras
Zeta-tube access: Designation B-07; Mount Justice HQ access