Sunday, December 1, 2013

Character Highlight: FFX via Fate Core


Recently, a poster on Google Plus asked for help with making characters for a Final Fantasy X (Ten) based game using Fate Core.

Having played much too much of this game when it came out, and being a fan of all things Fate in general, I was more than happy to make some suggestions. 

But it also inspired me to make some builds of my own. Presented here are Tidus, Yuna and Rikku from Final Fantasy X via Fate Core. Note that this game allows for two basic Stunts, plus two for Equipment and one for an 'Overdrive', which allows for invoking consequences. Starting Refresh is at 3.

Tidus
  • Aspects
High Concept:
Star player of the Zanarkand Abes transported to a strange land
Trouble:
I just want to go home
Other Aspects: Son of Jecht; Team player; This is my story
  • Skills
+4 Athletics
+3 Physique, Provoke
+2 Fight, Notice, Rapport
+1 Deceive, Empathy, Investigate, Will
  • Stunts
Play Hard: Tidus’ training in the Blitzball arena carries over to other activities. He may sub Athletics for Fight when he Attacks in melee combat.
Cheer: Tidus wasn’t made team captain for no reason. Tidus may give up his action to grant +1 to the next action of any and all teammates in earshot.
  • Equipment
Brotherhood: This sword once belonged to Wakka’s brother, Chappu. It does elemental water damage ranked at Weapon: 2
Knight’s Shield: User may take an additional minor physical consequence when in possession of this shield.
  • Overdrive
Swordplay: You’re at your best when the going gets rough. When invoking a consequence on yourself or an opponent, add +2 when making an Attack action.
  • Refresh: 3
  • Physical Stress: OOOO
  • Mental Stress: OOO
Consequences:
  • Mild (2):
  • Mild (Physical only, 2):
  • Moderate (4):
  • Severe (6):
***

Yuna
  • Aspects
High Concept:
White Mage & Summoner of Bevelle
Trouble: I must defeat Sin!
Other Aspects: Bringer of The Calm?; Daughter of Braska: My journey should be full of laughter
  • Skills
+4 Empathy
+3 Lore, Rapport
+2 Contacts, Notice, Will
+1 Athletics, Fight, Investigate, Resources
  • Stunts
Cura: Yuna gains +2 to Overcome when using Lore for curative magics.
Aeons: Although not a great fighter, Yuna can take an action to summon any Aeon gained in play to fight in her place. Summoned creatures are mooks with skill ranks capped at her Empathy skill; Yuna must use one of her own actions to give her Aeon commands.
  • Equipment
Enchanted Rod: A mystic rod of ancient origins. Grants +2 to Create an Advantage when using Lore to cast magic spells.
Magic Ring: Once per session, Yuna can can edit/remove any situation aspect that limits her use of magic. This effect does not work against the Silence aspect.
  • Overdrive
Grand Summon: Once per Exchange, Yuna can invoke a Consequence on herself or an opponent to grant an additional +2 when a summoned Aeon attacks.
  • Refresh: 3
  • Physical Stress: OO
  • Mental Stress: OOO
Consequences:
  • Mild (2):
  • Moderate (4):
  • Severe (6):
***
Rikku
  • Aspects
High Concept:
Perky Al-Bhed thief
Trouble: I look after my family and friends
Other Aspects: Oh!! Machina!; Five-finger discount; I hate thunder!
  • Skills
+4 Burglary
+3 Athletics, Crafts
+2 Empathy, Fight, Rapport
+1 Contacts, Drive, Lore, Notice
  • Stunts
Mug: You may Attack with Burglary in melee combat. Score a success and you successfully steal an item: you may apply additional shifts as physical stress.
Use Item: Gain +2 Create an Advantage via Crafts when using an item gained in play.
  • Equipment
Claw: Grants +2 to Attack in melee combat with Fight.
Targe: Gain +2 to Defend vs melee attacks with Athletics
  • Overdrive
Mix: Your expertise shines through in the heat of battle. When invoking a consequence (either for yourself or an opponent), gain +2 to Create an Advantage or Overcome using Crafts.
  • Refresh: 3
  • Physical Stress: OO
  • Mental Stress: OO
Consequences:
  • Mild (2):
  • Moderate (4):
  • Severe (6):
***