Beat Cops and Hired Goons
Goons. Hired goons. |
0 | + | + | + | + | |
0 | Snitch / Undercover | Too Dumb to Quit (takes an additional consequence) | One Good Cop / Honor Among Thieves | Hungry Rookie | Don't You Know Who My Father Is? |
- | Hiding an Addiction | Looking Out For Number One | Family Man | One Last Job / 2 Days Till Retirement | |
- | Loves This Job | Nothing Personal | Trapped By Gambling Debts | ||
- | Sadistic Psychopath | Hates This Job | |||
- | Catastrophically Incompetent |
Random Quirks
In the same mold, here's a table for quickly determining distinguishing features for random NPCs, so it looks like you planned it all along. Yeah, planned it all along. That's the ticket.
0 | + | + | + | + | |
0 | Crying Game | Bald | Ridiculous Hat | Bad Plastic Surgery | Supermodel and Knows It |
- | Ginger | Skinny | Brawny | Tats and Piercings | |
- | Limp | Twitchy | Ponytail Express | ||
- | Rat-faced | Scarred | |||
- | Shop Class Accident |
Putting it Together
Let's give it a few tries and see what we get.
The PCs roll up to the club's side entrance. It's guarded, but there's only one guy out there. Two rolls of 4dF give us a -1, +1, 0, 0, followed by a 0, 0, 0, -1. The guard's a ginger who's looking out for "number one". Maybe he'd angle for a bribe right away, since he's looking out for himself. Maybe if the PCs put on a strong enough show of force the guard won't stick around.
Let's do it again, this time with a +1, 0, 0, 0 and a 0, -1, 0, -1. The guard on the side door now has a limp and is "Too Dumb to Quit". He's probably not going to just back down from the PCs, but they might be able to trick him pretty easily. If they resort to violence, the guy will be tough but with an easily-spotted physical vulnerability they can take advantage of.
I'm not a fan of letting random tables guide the entire story, but when it comes to details that might have otherwise been overlooked or glossed over, I think they can guide your game into places you might not expect. Have fun!
I'm not a fan of letting random tables guide the entire story, but when it comes to details that might have otherwise been overlooked or glossed over, I think they can guide your game into places you might not expect. Have fun!
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