A random table |
randomness spices up a game - it promotes improvisational thinking and interest. After all, who doesn't want to see what the results of the treasure table/grevious wound chart/star system generator turn out to be?
Fate's a system that, on the surface, doesn't seem like it's too conducive to randomness. There's a strong bell curve, players have a measure of narrative buy-in, and if that fails, they have fate points to modify the results. A few people took on the challenge, explored that random table space within Fate, and the results were promising. If you're not familiar with David S. Goodwin's Fate triangle table, Mike Olson posted a quick summary of why and how it works. Fred Hicks then posted a variant of the same table that reads each individual die. I took their work (as many others have done) and made a few tables of my own.
Random Ritual Components
I use this table for my monster-hunting bikers game. It provides a lot of flavor to what otherwise might just be a Create Advantage roll. Furthermore, some of the strange combinations demand attention, and promotes play based around getting the components. Hilariously (perhaps), "powdered love" has ended up as one of my group's staples for magical rituals, and after some disgusting but inventive ways to obtain ingredients that would pass muster, they've all agreed that crushed-up Viagra should do the trick in the future.
First Word
|
Second Word
|
x/81
| ||||
+
|
+
|
+
|
+
|
Noneuclidian
|
Dreams
|
1
|
+
|
+
|
+
|
_
|
Small Animal’s
|
Night
|
4
|
+
|
+
|
+
|
-
|
Rotten
|
Hate
|
4
|
+
|
+
|
_
|
_
|
Oil of
|
Heart
|
6
|
+
|
_
|
_
|
_
|
Imaginary Animal’s
|
Love
|
4
|
+
|
+
|
_
|
-
|
Target’s
|
Blood/Fluids/Flesh
|
12
|
+
|
+
|
-
|
-
|
A Drop Of
|
Food/Booze
|
6
|
+
|
_
|
_
|
-
|
Powdered
|
Hair/Clippings/Feather
|
12
|
_
|
_
|
_
|
_
|
Innocent
|
Math
|
1
|
+
|
_
|
-
|
-
|
Caster’s
|
Salt/Silver/Iron
|
12
|
_
|
_
|
_
|
-
|
Deity’s
|
Gasoline/Fuel
|
4
|
+
|
-
|
-
|
-
|
Devil’s
|
Daylight
|
4
|
_
|
_
|
-
|
-
|
Geometric
|
Bones/Ashes
|
6
|
_
|
-
|
-
|
-
|
Dead Man’s
|
Grave Dirt
|
4
|
-
|
-
|
-
|
-
|
Living
|
Cardinal Direction
|
1
|
Operation RANDOM SHENANIGANS
This table's more for flavor than anything else.
First Word
|
Second Word
|
x/81
| ||||
+
|
+
|
+
|
+
|
DONKEY
|
PUNCH
|
1
|
+
|
+
|
+
|
_
|
THUNDER
|
FIST
|
4
|
+
|
+
|
+
|
-
|
VENGEFUL
|
SAVIOR
|
4
|
+
|
+
|
_
|
_
|
BLAZING
|
LIGHTNING
|
6
|
+
|
_
|
_
|
_
|
HUSKY
|
CLAW
|
4
|
+
|
+
|
_
|
-
|
FLAMING
|
SWORD
|
12
|
+
|
+
|
-
|
-
|
BLACKEST (OR PICK A COLOR)
|
EAGLE
|
6
|
+
|
_
|
_
|
-
|
STEADFAST
|
SHIELD
|
12
|
_
|
_
|
_
|
_
|
LAZY
|
PANDA
|
1
|
+
|
_
|
-
|
-
|
ENDURING
|
THUNDER
|
12
|
_
|
_
|
_
|
-
|
BROKEN
|
VENGEANCE
|
4
|
+
|
-
|
-
|
-
|
RAGING
|
CROWN
|
4
|
_
|
_
|
-
|
-
|
EAGLE
|
LION
|
6
|
_
|
-
|
-
|
-
|
CRESCENT
|
NIGHT
|
4
|
-
|
-
|
-
|
-
|
THROBBING
|
PRINCESS
|
1
|
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