Showing posts with label Magic Items. Show all posts
Showing posts with label Magic Items. Show all posts

Thursday, June 19, 2014

Character Highlight: Kasumi Tenaga (Jadepunk)


Hello again, everyone!

As a follow-up to my recent review of Jadepunk, we will be posting up some character builds using the system. First up is Lady Kasumi Tenaga, exiled noblewoman with a demon-blade.

Like all Jadepunk characters she is made up of Aspects, Professions and Assets. Kasumi spends most of her available Fate-Point Refresh on Assets: in this case her various dragon-school Techniques, a Device in the form of her fearsome demon-blade, and an Ally in the form of her loyal retainer, Toshiro Makabe.
---------------

Kasumi Tenaga
Rebellion_Wojtek Fus.jpg
Aspects
  • Portrayal: Last scion of Clan Tenaga (Kaiyu)
  • Background: Trained in the arts of the Onaga Sword School
  • Inciting Incident: Lord Asano destroyed my family
  • Belief: I must restore my family’s fortune and honor
  • Trouble: I don’t know if I am worthy
Professions
  • +3 Explorer
  • +2 Aristocrat, Fighter
  • +1  Scholar, Scoundrel
  • +0 Engineer
Assets

Dragon Takes Flight
  • Type: Technique
  • Guiding Aspect: Trained in the arts of the Onaga Sword School
  • Features: Focus 2 (Explorer +2)
  • Flaws: Situational (Only when overcoming obstacles through movement)
  • Cost: 1
Dragon Strikes True
  • Type: Technique
  • Guiding Aspect: Trained in the arts of the Onaga Sword School
  • Features: Focus 2 (Fighter +2)
  • Flaws: Situational (Only when attacking in a duel)
  • Cost: 1
Dragon Moves With Grace
  • Type: Technique
  • Guiding Aspect: Last scion of Clan Tenaga
  • Features: Focus 2 (Aristocrat +2)
  • Flaws: Situational (Only when you attempt to impress in high society)
  • Cost: 1
Ancestral sword, “Ao Oni no Tsurugi”
  • Type: Device
  • Function Aspect: Demon-blade crafted from green jade
  • Features: Harmful 2, Exceptional (Deadly sharp; a defender cannot mark a stress box when hit)
  • Flaws: Troubling (Aspect: The sword demands that I fight!), Situational + Limited (Exceptional feature is only applied if you succeed with style, once per scene)
  • Cost: 1
Toshiro Makabe
  • Type: Ally
  • Function Aspect: Loyal retainer of Clan Tenaga
  • Features: Professional 3 (+2 Fighter, +1 Engineer, Explorer, Scholar), Sturdy, Independent
  • Flaws: Troubling (Aspect: Legendarily stubborn and contrary)
  • Cost: 2
Refresh: 1
Stress: OOO
Consequences:
  • Mild (2):
  • Moderate (4):
  • Severe (6):
Background/Personality:

Born into a life of comfort and privilege, Kusumi’s life was shattered when her family was framed as plotting against the government by the conniving Lord Jubei Asano.

Armed with her family’s ancestral sword and accompanied by her loyal retainer Toshiro Makabe, Kusumi has come to Kausao City - where Lord Asano is now an influential council member - to expose his misdeeds and restore the good name of her family.
***
Kusumi is armed with the Green (Jade) Demon Sword, Ao Oni no Tsurugi. Legend states that the crafter of the sword had a heart filled with turmoil and violent passions: and indeed, she finds that whenever she draws the sword she is compelled by a powerful urge to fight. But the demon-blade also lends her it’s strength: a strength that she believes necessary to stand any chance of achieving her goals.

----------------------------
Kasumi Tenaga (Google Docs)

*Note: Edited to reflect correct costs for Assets. Thanks to Ron Frazier on G+ for the assist.

Monday, October 28, 2013

The Walking Dead: Magic Items

Adam and I have a lot of fun turning on the snark while reviewing the latest episode of AMC's "The Walking Dead." The characters in the show bring a lot of useful (and sometime not so useful) magic items into play while not stabbing zombies or dying in some grotesque manner. Here are a few of our favorites.


Herschel's Bandanna of Accusation




- Bring broad judgement on anyone (at-will)
- Glows blue when people lie
- Gain +2 bonus when train robbing







Carl's Jr. Homicide Trooper Hat




- Gain +2 WIL vs. "The Adults are Speaking"
- Wearers under the age of 18 gain "Justifiable Homicide" Aspect








Michonne's Katana of Zombie Slaying





- Critical Chance 5-20 (d20)
- 75% of being vorpal
- Unique, because there can be only one.









Darryl Dixon's Angel Wing Vest

- Gain +3 to Crossbow Skill
- Vest of Protection (+3)
- Berserker Rage 1/day
- Back-stab (x3) damage
- Vest effects stack with "Badass Poncho" (sold separately)






Rick's Vorpal .357 Magnum


- Critical Chance 10-20 (d20...I'm just saying, the guy manages to shoot a lot of walkers in the head from dubious firing platforms)
- Only reloads when dramatically appropriate








Dale's Hat of Disapproval


- Gain disapproving look of "Dale Face" (at-will)
- Lose -2 WIL when facing reality, -4 vs. undead
- Slowly sways wearer's alignment towards "Lawful Useless"






Tyreese's Clawhammer



- "Hammertime" 1/day, multi-attack for 1d6 rounds
- +3 if performing as token black guy.







Aunt Carol's Box o' Knives


- Confers a +1 knife bonus to anyone under the age of 12.
- Turns any child over the age of 6 into a stone-cold zombie killer in 1d4 weeks.






Andrea 
- If Andrea is in your inventory, she will fight for your party as a 5th-level fighter
-90% chance per session that Andrea will betray your party to the opposition
- Andrea cannot be working for both sides of a conflict. If this happens, Andrea destroys herself and is removed from play.




Coming Soon:

  • Darryl's Badass Poncho
  • Beth's "Home PTSD" kit
  • Shane's Glock of Adultery
  • Merle's Stubmaster-100 tactical amputee system
***
- Dave & Adam